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capabilities to deal with human factor issues. An
attempt to answer the this question come to lifelong
education and practicing and especially in shipboard
training that occupies a large part of quality
education.
In order to create such an educational system we
must analyze learner profile, learning content,
learning and performance context and support it by
suitable learning theories and instructional design.
That’s why before proposing an educational tool
such as educational games, we first have to analyze
the maritime industry from education point of view.
2.1 Characteristics of Sea Service Environment
The sea service environment on board has special
characteristics (Chung Do Nam, 2002) that must be
taken into account while performing needs
assessment and analyzing performance context, at
the analysis and design phase of an educational tool.
1 The attitude of provision against a disaster at sea
is required due to risky environment and
continuous danger exposition.
2 An absent-mindedness and a trifling error from
the crewmember can not be unpardonable
because of the responsibilities for safety,
environment protection and maintenance /
management of ship and cargo property.
3 In case of an accident happens on ship, it must be
treated properly without external assistance.
4 The seaman is easy to be under stress mentally
and also to be tired physically due to continuous
work and restrictive / isolated life.
5 Professional knowledge and skills in a high
degree are required for ship management because
a ship is a composition plant integrated with
various techniques of different fields.
6 Seaman must follow instructions and obey orders
absolutely in case of emergency.
7 The seaman must know the relevant facts well
about the international law and the environment
preservation since his ship calls at the
international ports.
2.2 Seaman’s needs
A talent and ability a seaman officer should have in
order to perform his duty are as follows:
1 High professional knowledge and technical skills
necessary for ship operation management.
2 Precaution and carefulness against potential of
danger and ability of its treatment when an
accident happens.
3 Collaboration and leadership abilities.
4 Neatness, arrangement and responsibility.
5 Time observance.
6 Strong mind and physical power.
7 Courtesy and education in human relationships.
2.3 Maritime Education characteristics
In order to train marine officers of talent and
capacity required in a sea service, maritime
education has characteristics as follows:
1 Completion of various courses necessary to the
ship operation management like basic science,
applied science, social science, and language
etc…
2 Completion of courses necessary to obtain
standard qualification such as various basic
educations provided by the international
convention.
3 Adaptation, self-restraint and leadership in a
specific environment, and also cultivation of
seamanship.
4 Field education through embarkation training.
5 Cultivation of treatment ability against danger in
an emergency.
6 Lifelong and continuous active and critical
learning.
3 GAME BASED LEARNING
The idea of using computer games for education is
not just a concept inspired by educators and
researchers, but is also found in leading game
designers’ description of the most basic incentives
for playing computer games. In the words of game
designer Chris Crawford (1982), “The fundamental
motivation for all game-playing is to learn”.
What is important is to consider how to integrate,
and not just add, games to the educational tool set,
blending them with learning activities. Integration
requires an understanding of the medium and its
alignment with the subject, instructional strategy,
student’s learning style, and intended outcomes.
Integration of games into curricula is much more
likely to be successful than mere game use.
3.1 Games are not simulations
Often, when we are talking about educational games,
we think of it as a simulated environment where
player can test his knowledge and skills. Simulation
in maritime education is a commonly used tool and
is often confused with games. In fact, simulation is a
quite different learning activity than games.
The close relationship and at the same time
difference, is best captured by Coleman’s (1973)
term simulation games that describe how simulations