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capabilities to deal with human factor issues. An 
attempt to answer the this question come to lifelong 
education and practicing and especially in shipboard 
training that occupies a large part of quality 
education.  
In order to create such an educational system we 
must analyze learner profile, learning content, 
learning and performance context and support it by 
suitable learning theories and instructional design. 
That’s why before proposing an educational tool 
such as educational games, we first have to analyze 
the maritime industry from education point of view. 
2.1  Characteristics of Sea Service Environment 
The sea service environment on board has special 
characteristics (Chung Do Nam, 2002) that must be 
taken into account while performing needs 
assessment and analyzing performance context, at 
the analysis and design phase of an educational tool.  
1  The attitude of provision against a disaster at sea 
is required due to risky environment and 
continuous danger exposition. 
2  An absent-mindedness and a trifling error from 
the crewmember can not be unpardonable 
because of the responsibilities for  safety, 
environment protection and maintenance / 
management of ship and cargo property. 
3  In case of an accident happens on ship, it must be 
treated properly without external assistance. 
4  The seaman is easy to be under stress mentally 
and also to be tired physically due to continuous 
work and restrictive / isolated life.   
5  Professional knowledge and skills in a high 
degree are required for ship management because 
a ship is a composition plant integrated with 
various techniques of different fields.  
6  Seaman must follow instructions and obey orders 
absolutely in case of emergency. 
7  The seaman must know the relevant facts well 
about the international law and the environment 
preservation since his ship calls at the 
international ports. 
2.2  Seaman’s needs 
A talent and ability a seaman officer should have in 
order to perform his duty are as follows: 
1  High professional knowledge and technical skills 
necessary for ship operation management.  
2  Precaution and carefulness against potential of 
danger and ability of its treatment when an 
accident happens. 
3  Collaboration and leadership abilities. 
4  Neatness, arrangement and responsibility. 
5  Time observance.  
6  Strong mind and physical power. 
7  Courtesy and education in human relationships. 
2.3  Maritime Education characteristics 
In order to train marine officers  of talent and 
capacity required in a sea service, maritime 
education has characteristics as follows: 
1  Completion of various courses necessary to the 
ship  operation  management like basic science, 
applied science, social science, and language 
etc… 
2  Completion of courses necessary to obtain 
standard qualification such as various basic 
educations provided by the international 
convention. 
3  Adaptation, self-restraint and leadership in a 
specific environment, and also cultivation of 
seamanship. 
4  Field education through embarkation training. 
5  Cultivation of treatment ability against danger in 
an emergency. 
6  Lifelong and continuous active and critical 
learning. 
3  GAME BASED LEARNING 
The idea of using computer games for education is 
not just a concept inspired by educators and 
researchers,  but is also found in leading game 
designers’ description of the most basic incentives 
for playing computer games. In the words of game 
designer Chris Crawford (1982), “The fundamental 
motivation for all game-playing is to learn”. 
What is important is to consider how to integrate, 
and not just add, games to the educational tool set, 
blending them with learning activities. Integration 
requires an understanding of the medium and its 
alignment with the subject, instructional strategy, 
student’s learning style, and intended outcomes. 
Integration of games into curricula is much more 
likely to be successful than mere game use. 
3.1  Games are not simulations 
Often, when we are talking about educational games, 
we think of it as a simulated environment where 
player can test his knowledge and skills. Simulation 
in maritime education is a commonly used tool and 
is often confused with games. In fact, simulation is a 
quite different learning activity than games. 
The close relationship and at the same time 
difference, is best captured by Coleman’s (1973) 
term simulation games that describe how simulations