International Journal
on Marine Navigation
and Safety of Sea Transportation
Volume 6
Number 2
June 2012
257
1 INTRODUCTION
The article discusses the methodological approaches
to the development of conceptual designs of profes-
sional business games for seafarers, and proposes a
method for determining the content of training and
development of the specialists’ professional compe-
tence both directly during games and after game
analysis. Professional development of marine spe-
cialists supposes learning new theoretical knowledge
and its actualization. However, in actual practice of
navigation, many theoretical developments are not
often in demand, and for this reason, a specialist not
familiar with the relevant skills in the proper de-
gree
[1]
.
Such a gap can be eliminated through "artificial /
virtual" methods of knowledge actualization: train-
ing and business games. The effectiveness of these
methods is proved into practice. But, if various kinds
of training (for example, applying radar stations for
ships passing, fire fighting, etc.) are used rather
widely, business games didn’t receive proper dis-
semination. The development of business games for
maritime specialists requires high professionalism
both from the developers themselves, and from
teachers / experts, who lead the game and generate
situations in the play activity of trainees.
2 PURPOSE AND TASKS OF THE BUSINESS
GAME
Let’s consider some methodological approaches to
business games designing and usage of gaming
methods to determine the content of training / devel-
opment of maritime specialists’ professionalism.
The main purpose of the business game is for-
mation of abilities and skills of management of the
processes of the cargo transportation safety
[2,3]
.
The following tasks are necessary to solve in or-
der to achieve this purpose:
determining professional preparedness of special-
ists to act in difficult circumstances and unusual
situations;
developing skills of analysis and decision-making
during process of professional activity;
study of integrative processes of marine engi-
neer’s professional preparedness formation;
analysis of maritime safety ensuring problems
and efficiency of fleet commercial operation.
3 THE BUSINESS GAME DESIGNING
Preliminary design of the business game "Ensuring
the safety of maritime cargo transportation" is given
in the Table 1.
Methodological Approaches to the Design of
Business Games and Definition of Marine
Specialists Training Content
S. Moyseenko & L. Meyler
Baltic Fishing Fleet State Academy, Kaliningrad, Russia
ABSTRACT: Knowledge owned by marine specialists demand only in rare cases of extreme navigation situa-
tions. In this regard, the development of training game methods for actions in such situations is a very actual
problem. The complex of professional business games is elaborated in the Baltic Fishing Fleet State Academy
(BFFSA). The scenario of the business game is being developed in line with given objectives. For example,
the main goal of the business game "Safety ensuring of shipping” is formation of abilities and skills for man-
agement processes of safety ensuring in the field of cargo transportation.
258
Table 1. Scenario plan of the business (imitating) game "Ensuring the safety of maritime cargo transportation"
__________________________________________________________________________________________________________
Plot Episodes Actions
__________________________________________________________________________________________________________
1. Preparation for the game 1.1. Instructing the game organizers and experts. Theme, goals, tasks, area of responsibility,
1.2. Instructing the game participants, studying regulations.
of regulations, systems of the game control Instructing, distribution and study of materials,
and evaluation of participants actions. etc.
1.3.Determination of play groups and roles Clarification of the game governance, penalties
distribution. and bonuses systems, etc.
Formation of play groups and roles distribution.
__________________________________________________________________________________________________________
2. Incoming control of 2.1. A participant’s testing. Presentation of a test card to a participant
participants’ knowledge 2.2. Definition of testing results. of the game.
and skills Explanation the task of testing and an evaluation
procedure.
__________________________________________________________________________________________________________
3. A ship voyage planning 3.1. Definition of initial information, its A ship owner sends the ship's captain a telex
collection and analysis. containing instructions on the next voyage: ports
3.2. Route selection of the voyage to the port of the ship loading/unloading, kind, type and
of loading/unloading. quantity of cargo, special cargo characteristics,
3.3. Project and the ship cargo plan development time for loading, loading/unloading rates,
according to the criteria of safety and handling procedures of shipping documents,
effectiveness. laytime calculation, etc.
3.4. Planning of ship stores, material and technical The captain of the ship distributes tasks to
supply, crew completing and training for prepare the ship for the voyage.
the voyage.
3.5. Ship voyage planning.
3.6. Planning safety actions.
__________________________________________________________________________________________________________
4. Loading the ship 4.1. Coordination a cargo plan with stevedores The head of the game and experts performing the
and the action plan for work safety providing roles of shippers, agents, inspectors, surveyors,
and environmental protection. stevedores, etc. generate introductory data
4.2. Monitoring the condition status of cargo, its oriented to the growing complexity of the
stowage in holds and storage, mounting, etc. situation.
4.3. Control of hydrometeorological conditions. Situation of a conflict between the ship and the
4.4. Drawing up primary shipping documents. shipper regarding the quality of packaging and
4.5. Drawing up protest letters in case of labeling cargo is created.
infraction of rules by stevedores in loading or The situation of the ship structures or cargo
delivery of cargo which has "defects ", as well damage due to negligence of dockers (crane
as of the ship structures damage during loading operators) is initiated.
Participants of the game execute the required
documents (notices, protests and acts of damage,
etc.) and try to find compromise solutions.
Fixing knowledge and skills needed for solving
professional problems and situations, definition
of "gaps" in knowledge and skills.
__________________________________________________________________________________________________________
5. Issuing documents for 5.1. Issuing Bills of Lading, addition of remarks Experts initiate a conflict in terms of remarks
cargo (Bills of Lading, cargo and laytime commencement. including in the bill of lading, as well as in the
manifest, etc.) 5.2. Drawing up permission for the ship to leave act of laytime preparation. The situation when
the port. port authorities’ claims concerning technical
condition of the ship, etc. are simulated.
__________________________________________________________________________________________________________
6. Preparation of the ship 6.1. Implementation of actions in accordance Implementation of inspections in accordance with
for leaving the port with the regulations for navigation safety. checklists. Diagnostics of technical means, etc.
6.2. Definition the time of the pilot’s arrival Discussing with the agent problems related to
onboard, the required number of tugs, leave the ship at sea.
a weather forecast, navigation conditions, etc. Clarification the weather forecast and navigation
6.3. Drawing up a statement of a fact the ship's conditions at the time of the ship leave.
readiness to a voyage. Filling in the logbook and other forms of
documents.
Experts initiate conflicts, complicate the situation.
Simultaneous fixation of the captain’s and his
mate’s errors as well as errors of experts.
__________________________________________________________________________________________________________
7. Analysis and summarizing 7.1. Organization of discussing the game results. Reports of the play groups leaders, self-
of the game. evaluation of the actions of the game participants
7.2. Estimation of the working groups’ actions with an emphasis the attention on the
in the game. occurred errors and the "gaps" in knowledge and
7.3. Formation the block of "gaps" in the skills, relation to the game and wishes.
knowledge and skills of the players, typical The experimental material accumulated during
mistakes and miscalculations. the game is systematized and processed in order it
7.4. Final selection of learning content and will be possible to carry out the procedure of
development of professionalism of marine training content selection, to build the system of
259
specialists. subject knowledge and ways of their integration.
7.5. Specification of the training programs for Training programs are corrected according to the
specialists for the postgame period. results of the game experiment if participants
7.6. Consulting assistance to the participants continue training in play groups.
of the game in development of their programs Players receive consulting assistance, including
of self-development/self-designing. assistance in development of the program of
7.7. Development by the game organizers of the self-training and self-development if they
postgame activity program concerning the continue studies independently.
game and preparation of the report on the
game simulation experiment
__________________________________________________________________________________________________________
8. Postgame activity 8.1. Processing the results of the game simulation Results of the experiment are processed taking
concerning the game. experiment with a goal to determine into account the earlier obtained data from other
dependences, rational methods of formation experiments of the same direction, that allows to
of the professional personality, knowledge accumulate the empirical material.
integration and configurators building, etc. Comparing the results, establishing dependences,
8.2. Conducting methodological seminars for confirmation of the previous results is
teachers and experts. considerable contribution to the development of
8.3. Development the complex of purpose-oriented our theoretical representations about the subject
programs of vocational development of marine of the study.
specialists and ways to adapt these programs
to a person.
__________________________________________________________________________________________________________
4 THE BUSINESS GAME CONDUCTING
The game provides simulating six directly linked to
the game plots.
Participants get instructions and learn the game
rules as a part of the first plot. At that time the head
of the game, formulating goals of the game simula-
tion experiment and analyzing the situation, notes
existing substantial contradictions between the de-
sirable and realizable, and thereby “running” prob-
lematization processes, goals setting and self-
determinations.
The second plot provides preliminary estimates of
participants’ readiness to the game. In case of unsat-
isfactory test results it is assumed that such a result
helps to intensify the process of motivation of spe-
cialists for developing professionalism. “Gaps” in
knowledge and skills found as the test results are
eliminated by the head of the game decision. Thus,
the compensatory function of education is realized,
i.e. advices can be given to participants of the game
and special literature for self-study may be recom-
mended.
The third, fourth and sixth plots are extremely
important because at these stages in reality many of
the major issues of navigation safety ensuring and
sea cargo transportation are solved. It is assumed
that not only typical real situations are fulfilled at
these stages, but complex non-standard situations
that happen rarely in real activity are simulated too,
because serious negative consequences can entail, in
cases of such situations appearance, if adequate so-
lutions will not be found by responsible specialists.
Thus, the task of the game head and experts play-
ing roles of officials, who under certain conditions,
can counteract the captain of the ship and other per-
sons involved in the process of sea cargo transporta-
tion is to generate episodes and situations “provok-
ing” a conflict and thereby substantially complicat-
ing making a solution of professional tasks. At the
same time, as “home prepared” tasks, as actions ac-
cording to a present situation can be performed for
generating game situations. It allows to implement
the game variation into the real game situation,
i.e. the structure of the game has many degrees of
freedom. Thus, the game adapts depending on the
goals and specific problems requiring the solution.
Game participants fix results of the analysis, cal-
culations, decisions and the effect of these decisions.
They take into account the specific conditions, pro-
fessional experience of all participants of the game
group. The experts record the work of groups and
individuals in the each episode and plot. Their duties
include clear fixating of errors, “gaps” in
knowledge, abilities and skills of specialists and
their ability to integrate with various kinds of
knowledge for solving complex professional prob-
lems. In addition experts observe the behavior of
game participants in difficult situations.
During the game experts and the head of the
game analyze the activities of participants and esti-
mate their performance, identify areas of knowledge
and skills in which it is useful to hold substantive
and methodological consultations. For example, our
experience in business games shows that practically
always there is a need for methodological consulta-
tions in a systematic approach methodology, a sys-
tem analysis, designing without prototypes
[2]
, etc.
Decisions obtained for each plot are discussed by
all participants of the game. Representatives of the
play groups make reports, where the idea of the de-
sign decision is revealed, as well its motivation and
implementation methods with evaluation of possible
consequences of the decision implementation.
Speakers answer questions from experts and other
participants of the game, fixing critical remarks and
260
opponents’ suggestions. Final estimates for each plot
are determined after the public discussion of the play
groups’ reports.
All working materials relating to the analysis of
situations in each plot, developing design solutions,
decisions’ motivation and choice of the decisions
implementing methods are given to the game head
for the further examination in accordance with the
objectives of the game simulation experiment.
Processing game results requires certain time.
Therefore, it is possible to realize partially selection
of the content of the training and professional devel-
opment directly during the game, as it was men-
tioned above. But careful analysis of the game mate-
rials is held in the postgame period. In the process of
such an analysis it is often possible to detect some
important regularity, to get an understanding of
some of the integration processes, interdisciplinary
system links, and to evaluate the effectiveness of
various knowledge integrating methods for profes-
sional problems solving
[3,4]
.
The experimental results allow to select the con-
tent of training and development of marine special-
ists on the higher qualitative level, as well as to find
new plots of the game and new opportunities for the
whole game.
5 THE TRAINING CONTENT SELECTION
An example of the training content selection and
professional development of ships masters on the re-
sults of game simulating experiments is given in the
Table 2. Matrix representation of the content selec-
tion scheme for marine specialists training and de-
velopment allows to realize a deductive method
of analysis of each plot, differentiation of activities
and subject knowledge required for
their implementation. Further, it is possible to de-
termine what skills and abilities a specialist
must have to solve professional prob-
lems and, therefore, what a specialist’s skills and
abilities it is necessary to develop to achieve a
high level of professionalism.
Table 2. Matrix representation of the content selection scheme for marine specialists training and development
__________________________________________________________________________________________________________
Plot or operation Acts of activity Subject knowledge Skills and abilities
__________________________________________________________________________________________________________
Ship’s voyage Route selection Hydrometeorology and. Be able:
planning. of the voyage oceanography to find sources of information;
to the port Navigation and sailing to analyze synoptic chart data and long-term forecasts;
of destination directions. to determine risk factors and their assessment
Cyclones and anticyclones, correlated to concrete constructive and exploitations
sea currents. characteristics of the ship, its purpose;
Aid to navigation, etc. to evaluate the impact of the navigation conditions on the
operating parameters of the ship;
to find necessary documents, regulating cargo transportation,
to apply them;
to make the cargo plan showing the holds rotation during
loading;
to perform calculations of stowage;
to calculate ship stability and sitting, bending moments and
shear forces;
to assess the impact of the extreme conditions on the
longitudinal and local strength of the ship, etc.
__________________________________________________________________________________________________________
Planning measures The project and The theory of the ship. Be able:
to ensure the plan of ship Theoretical mechanics. to find necessary document, to assess it’s adequacy
safety of marine loading Strength of materials.Regulations to the studied problem;
cargo development. for the cargo transportation to apply creatively legal acts, regulations, recommendations
Transportation Requirements of the in order to solve practical problems;
international convention to present systemically whole range of measures to ensure
(SOLAS, MARPOL), on load line to present systemically whole range of measures to ensure
mark, etc. the safety of maritime cargo transportation and to
Ship’s stability at high angles of correlate everything with methods and means of these
heel, local and general ship's measures practical implementation.
longitudinal strength, ship’s Fixation performance fact in the logbook.
unsinkability. Requirements and
recommended schemes of different
cargo strap-ping. International Sea
Law. International regulations
related to navigation.
Rules of technical exploitation.
Fire safety rules. Navigation safety
rules. Knowledge of rules and their
application, knowledge of basic legal
acts (territorial waters, economic
261
zones, etc.)
__________________________________________________________________________________________________________
Plot or operation Acts of activity Subject knowledge Skills and abilities
Execution of Issuing the Bill Commercial work in the Be able:
shipping of Lading merchant fleet, a notion of to issue the Bill of Lading correctly and formulate remarks
documents the Bill of Lading, its kinds, and (if there are any) in accordance with cargo insurer’s
functions; master’s remarks to recommendation;
the Bill of Lading concerning to champion / to protect the comercial interests of the ship
cargo quality or it’s packing, etc. owner or the charterer in the case of conflict with
shippers;
to formulate claims and to justify them;
to prove invalidity of the claims to the ship.
6 CONCLUSIONS
Efficient usage of gaming methods for training and
selection of training content is determined primarily
by the fact that, if the game participants cannot find
solution to any given situation, then the following
processes are started:
1 self-disqualification, i.e. a game participant dis-
cover himself a lack of knowledge and became
aware of the need of its replenishment;
2 motivation of new knowledge assimilation and
further professional development;
3 selection of the content of personal-oriented
compensatory and developed education;
4 development of new game plots and game trajec-
tory correcting;
5 development of personal-oriented trajectories of
specialists self-development and the organiza-
tional - pedagogical conditions of their realiza-
tion.
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