
171
Figure 30. The comparison of own ship safe trajectories in
good visibility D
s
=1 nm in situation of passing j=47 encoun-
tered ships.
4 CONCLUSION
In order to ensure safe navigation the ships are
obliged to observe legal requirements contained in
the COLREG Rules. However, these Rules refer ex-
clusively to two ships under good visibility condi-
tions, in case of restricted visibility the Rules pro-
vide only recommendations of general nature and
they are unable to consider all necessary conditions
of the real process.
Therefore the real process of the ships passing
exercises occurs under the conditions of indefinite-
ness and conflict accompanied by an imprecise co-
operation among the ships in the light of the legal
regulations.
A necessity to consider simultaneously the strate-
gies of the encountered ships and the dynamic prop-
erties of the ships as control objects is a good reason
for the application of the differential game model -
often called the dynamic game.
The control methods considered in this paper are,
in a certain sense, formal models for the thinking
processes of a navigating officer steering of own
ships. Therefore they may be applied in the con-
struction of both appropriate training simulators at
the maritime training centre and also for various op-
tions of the basic module of the ARPA anti-collision
system.
The application of approximate models of the dy-
namic game to synthesis of optimal control allows
the determination of safe trajectory in situations of
passing a greater number of met objects as sequence
of course and speed manoeuvres.
The algorithms NPG and CPG determine game
and safe trajectory of the ship with relation to of all
objects and permits to take into account the degree
of their cooperation.
The algorithm MG determines game and safe tra-
jectory of the ship with relation to of the object of
most dangerous.
The algorithms DO and KO determine the opti-
mal and safe trajectory of the ship most nearing to
the received trajectory from the training simulator
ARPA.
The developed algorithms takes also into consid-
eration the Rules of the COLREG Rules and the ad-
vance time of the manoeuvre approximating the
ship's dynamic properties and evaluates the final de-
viation of the real trajectory from the reference val-
ue.
These algorithms can be used for computer sup-
porting of navigator safe manoeuvring decision in a
collision situations using information from ARPA
anti-collision radar system.
The sensitivity of the final game payment:
− is least relative to the sampling period of the tra-
jectory and advance time manoeuvre,
− most is relative to changes of the own and met
ships speed and course,
− it grows with the degree of playing character of
the control process and with the quantity of ad-
missible strategies.
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