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Hardware learning implies the practical
performance of certain tasks, which allow a person to
gain required skills, and which, considering modern
technologies, in some cases may be done with or
without human trainer / assessor.
Industry-related professional education and
training are usually divided into several stages:
− initial education (college, BA, BSc, etc.);
− post-graduate education (MSc, PhD, etc.);
− continuous professional development (CPD).
If the first two stages imply long term academic
credits when students choose to dedicate a big
amount of time to learning, CPD involves various
short-term courses on-demand as required by
industry in limited time amounts.
In most of the cases, the majority of software
learning may be implemented remotely, without the
physical presence of student and teacher in the
classroom or at the training site.
The situation is opposite with hardware learning,
especially when certain equipment and simultaneous
practical assessment are necessary to reach the
defined learning objectives.
Seafarers starting from their cadetship spend at
least half of their lifetime remotely not only from the
place of living, but they also may reside on
considerable distance from the available educational
facility, which makes even more expensive and
problematic to provide a classroom training, when
necessary. Therefore, with the help of the modern
technologies such training can be distributed, where
software part maybe mainly done remotely from a
convenient location within a given timeframe and
only hardware part is done in the classroom.
This approach is generally called blended learning.
As per IMO Model course 6.09:
“Blended learning is a kind of learning where a trainee
blends or mixes a range of methods involving instruction,
digital and online media learning.
− To combine or mix modes of web-based technology to
accomplish an educational goal;
− To combine various pedagogical approaches (e.g.
constructivism, behaviourism, cognitivism) to produce
an optimal learning outcome with or without
instructional technology;
− To combine any form of instructional technology (e.g.
audio, video, web-based training) with face-to-face
instructor-led training; and
− To mix or combine instructional technology with actual
job tasks in order to create a harmonious effect of
learning and working.”
E-learning is understood very differently, varying
from reading a pdf copy of a book or an html page
filled with text and pictures to a computer-based
training with high level of interactivity and high
demand for the user actions.
Also, e-learning may be provided in the form of
Massive Open Online Course (MOOC) or Webinar - it
is an online course aimed at unlimited participation
and open access via the web. In addition to traditional
course materials such as filmed lectures, readings,
and problem sets, many MOOCs provide interactive
user forums to support community interactions.
It is necessary to mention, that it is still may be
necessary to bring students together for short reviews
and discussion of theoretical part of the training. As
specified by Chen et al. (2017) compared with the
traditional face-to-face interaction, e-learning is still
lack of direct emotional communication, and team
learning environment.
Also, it works much more effective, when each
student studied the subject on his/her own pace and
passed a test assessment before meeting the other
students, as they may learn with different speed and
preliminary distant learning with assessment brings
students on the almost similar theoretical level. The
objective of the classroom session in this case is to
make sure that they all are sharing the same mental
model, and to minimize misunderstanding that may
be caused by individual learning. Such training
session may be done either in the classroom or via
webinar, or by mixing both methods.
Hardware learning (practical part) may also be
done differently. Depending on the course some
assignments may be completed:
− remotely, using appropriate software (such as
online simulators or remote desktops). It especially
efficient, when students are taking a course on
software usage, i.e. ECDIS or planned maintenance
systems;
− in a class on a simulator, i.e. bridge simulator,
engine control room simulator, lifeboat simulator,
etc. Examples are: ship handling, maritime
resource management, dynamic positioning;
− in a laboratory or at a polygon using training
equipment, i.e. switchboard, life raft, fire
extinguisher, etc. Examples are: majority of STCW
A-VI courses, BOSIET course;
− on a virtual reality (VR) simulator. VR
technologies are quickly developing and already
becoming the nearest future of the educational
process. The idea of bringing people from the same
bridge team who live in different locations on the
globe to the same virtual training room is not only
very exciting but also very cost-effective, reducing
both logistics and hardware costs.
Therefore, in our opinion, it is important to update
existing IMO model courses and develop unified
standards and guidelines for remote training,
considering:
− acceptable e-learning delivery methods (book,
CBT, webinar, etc.);
− development of online tests (time limits, number
of attempts, number of questions, etc.);
− knowledge assessment criteria (minimum pass-
mark, examination procedure, anti-fraud
procedure, appeal procedure);
− remote/classroom training ratio.